Jumpgates and StarFuries (possible spoilers for Severed Dreams)
b5jms-owner at cs.columbia.edu
b5jms-owner at cs.columbia.edu
Mon Apr 8 01:56:30 EDT 1996
Subject: Jumpgates and StarFuries (possible spoilers for Severed Dreams)
No. DATE FROM
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+ 1: Apr 3, 1996: Trong Nguyen <tnguyen at gibbs.oit.unc.edu>
* 2: Apr 4, 1996: jmsatb5 at aol.com (Jms at B5)
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From: Trong Nguyen <tnguyen at gibbs.oit.unc.edu>
Lines: 8
points, are they totally dependent on jump gates to get around when not
aboard their home ship? Or can they jump if a larger ship with a jump
engine creates a jump point ahead of them? If the latter is true (which
would be better if one were trying to invade or take control of a sector),
then there was a glitch in "Severed Dreams".
Or am I being too picky? I am still trying to recuperate from watching
the episode!
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From: jmsatb5 at aol.com (Jms at B5)
Lines: 7
If you're opening a jump point, usually you make it a habit to have all
your fighters on board or else risk leaving them behind. A jump gate can
be more easily used and held open for fighters. When you arrive at your
destination, you can launch your fighters as you emerge.
jms
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