[B5JMS] Where is JMS? In the past he defended Sins Past
b5jms at cs.columbia.edu
b5jms at cs.columbia.edu
Sun Oct 10 03:22:23 EDT 2004
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From: "Jim Wilkerson" <jwilkerson at t-online.de>
Date: Sat, 9 Oct 2004 17:46:35 +0200
Lines: 21
"Johanna Draper Carlson" wrote:
> There's no way he can address the issue. His opinion radically differs
> from yours. He's not going to say "you're right, I never should have
> written the story" ...
No I don't expect that either. I just want to know why the story was
written and why use Gwen...
> so it's the smart thing for him to do to stay out of it, for the most
part.
But he's not. Instead of explaining his rational, and he decided to come
here himself, he's content on throwing out pompus one-liners and talking
down to those here.
Not a very wise strategy to use...
Jim Wilkerson
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Lines: 31
From: jmsatb5 at aol.com (Jms at B5)
Date: 10 Oct 2004 03:47:19 GMT
>
>No I don't expect that either. I just want to know why the story was
>written and why use Gwen...
Jim, there is *no* good answer that is going to satisfy you on this issue.
Look...why does *anyone* write a story? Because they think it's a good story.
What do you think writers base their decisions on? Casting runes?
Why use Gwen? Because I needed a fair amount of time to grow the kids to have
at least a fair chance of making it credible, logically it couldn't be
MJ...who's left? Betty? Too obscure.
The key to writing, as somebody once said, is to put your character up a tree
and throw rocks at them. Gwen was the biggest rock I could find which would do
the job.
To ask any writer "why" or "was this story necessary?...what story is actually
*necessary*? What defines *necessary*?
You will never be satisfied with your line of questioning.
jms
(jmsatb5 at aol.com)
(all message content (c) 2004 by synthetic worlds, ltd.,
permission to reprint specifically denied to SFX Magazine
and don't send me story ideas)
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