[LUGSB] [Meeting] Kontribute to Open Source!

Richard Yao ryao at ic.sunysb.edu
Mon Nov 1 16:25:58 EDT 2010


Jonathan,

I sent you an email last week telling you that Dan Kegel from the WINE
project had emailed me about contributing to WINE and made some
suggestions regarding what we could do if we were interested in
contributing to WINE. He suggested that people work on wisotool, which
is something that the WINE developers use to aid in regression
testing:

http://wiki.winehq.org/wisotool

wisotool is a tool that enables people to do unattended installations
of video games in WINE. Basically, each person would need to figure
out how to get a game to install into WINE and then modify the tool to
tell it how to install that game. It is highly modular and Dan
suggested that we focus on game demos, which are freely available
online and avoid issues with CD keys and multiple discs. He was in IRC
for a few days, but left for what I think was a lack of activity. He
was willing to be in IRC to help people with this and I was hoping to
suggest that we focus on WINE's wisotool at his request.

Unfortunately, I have been unable to be more proactive with this
because I have been busy with assignments. I am so busy that I will
have to miss our meeting today to do CSE 304 homework. I can forward
the emails Dan Kegel sent me to the mailing list if you want. He
probably would still be willing to help us help WINE if we are willing
to contribute to WINE. Dan also suggested trying to do this over two
meetings. He suggested that the first acquainted people with WINE,
wisotool and the basic process behind adding a game to wisotool, so
that they could then go find a game later, work on it and then attend
the next meeting where everyone would be finishing their work on their
patches for wisotool. A great deal of the work is apparently finding
which game to implement in wisotool as not all games work under WINE.
Everything after that is not as bad.

I think this is an area in which LUGSB could contribute patches and it
is what I suggest we do for this meeting. Sadly I will not be able to
be there, but if we are going with wisotool, I should be able to have
a patches ready by next meeting. There are at least two games that I
own for which I believe I can contribute patches. One involves simply
modifying an existing patch Dan said that was being made for the demo
version of a game that I own, which I thought was neat opportunity to
contribute. Dan said that he was trying to subscribe to the mailing
list, so if he is subscribed he should at least see this mailing list
conversation and possibly be able to chime into it, although that
depends on whether or not he has been approved. The last I heard from
him, he was waiting on approval.

Yours truly,
Richard Yao

On Mon, Nov 1, 2010 at 12:10 PM, Jonathan Dahan <jedahan at gmail.com> wrote:
> Hello,
> In today's meeting we will learn how to contribute to an open source
> project. Imagine writing code that thousands of people appreciate and use
> everyday instead of just getting a homework done and scrapping it at
> semesters end. Or being able to influence the design of a program, its
> features and user interface. Or simply saying thank you to you favorite
> developers by confirming or closing a bug.
> LUGSB is full of smart and attractive members whose contributions would be
> welcome by the community - today's goal is to have *every single* attendee
> to contribute to a project in some manner. Even the most minor contributions
> add up, and its hard to describe the rewarding feeling of volunteering some
> of your time.
> Please bring your laptops, though we can use the machines in CS room 2120 at
> 7:00pm.
> - Jonathan
>
> _______________________________________________
> lugsb mailing list
> lugsb at fsl.cs.sunysb.edu
> To unsubscribe from this list, go to:
> http://www.fsl.cs.sunysb.edu/mailman/listinfo/lugsb
>


More information about the lugsb mailing list