ATTN: JMS Games
B5JMS Poster
b5jms-owner at shekel.mcl.cs.columbia.edu
Sun Mar 9 06:23:46 EST 1997
Subject: ATTN: JMS Games
-----+-------------+--------------------------------------------------
No. | DATE | FROM
-----+-------------+--------------------------------------------------
s 1: Mar 6, 1997: "Mark Skier" <mskiermd at execpc.com>
* 2: Mar 9, 1997: jmsatb5 at aol.com (Jms at B5)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
From: "Mark Skier" <mskiermd at execpc.com>
Lines: 17
Where are the computer games? This rich universe you've created is crying
out for interactive play! I realize the RPG is coming out, but I'm sure
you must have been approached by game companies by now. Privateer 2 took a
lot of it's atmosphere from B5. The space flight engine looks very much
like the show's space scenes, with lens flaring, and even the look of the
ships and the fire from the turrets. Pax Imperia 2 also looks like B5 and
this style of empire-building space conquest would easily lend itself to a
B5 universe. Of course there's an interesting B5 add on for Escape
Velocity, and at least one Quake partial conversion in the works, but it
seems that if Lucasarts can come out with a strategy game, you could do
even better.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
From: jmsatb5 at aol.com (Jms at B5)
Lines: 8
All some gaming company has to do is option the game from WB. I'm for it.
jms
-***
-*** B5JMS SUBSCRIBERS: Replies to messages in this list go to the list
-*** maintainer, <b5jms-owner at cs.columbia.edu>. If you want to reply
-*** elsewhere, adjust the "To" field. The best way to reach JMS is to post
-*** to rastb5m, which can be done by sending email to <rastb5 at solon.com>.
More information about the B5JMS
mailing list